lm_3dMirror produce reflections generating a specular copy of the main Nuke Camera respect to one plane (Mirror surface). It also have fresnel control of the reflections. Download

03-11-2013 – v1.2 – Updated version Download
Or open lm_3dMirror_v1.2 in new Tab, copy all and paste in your nodegraph

30-10-2013 – v1.2 – Update – Knowing issues:
– Obstructing object have to be divided from the main scene.
– In particular situation of rotation of the camera and cardmirror the maths in broken.

24-02-2013 – v1.1 – Update – Knowing issues:
– Obstructing object have to be divided from the main scene.
– Camera and CardMirror have to be connected directly to in_3dMirror node without any points (FIXED).
– CardMirror and Camera need to have the same name of the example script (FIXED).
– In particular situation of rotation of the camera and cardmirror the maths in broken.

26-06-2012 – v1.0 – Start Release:
– Obstructing object have to be divided from the main scene.
– Internal connection lost when detached 3d element, use the example script for start.

 

(For any questions, comments or suggestions please email info@lucamignardi.com)